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36 jobs in Sony Pictures Entertainment

Studio Communications Specialist

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
**Sony Pictures Imageworks Canada Inc.**
**658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4**
**Language in work environment - English**
**Type: Fixed-Term Contract or Employee (approx. 12 months)**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
**ABOUT THE ROLE**
Sony Pictures Imageworks is looking for a Studio Communications Specialist to help us build something new - a single, trusted home for studio communications that makes it easier for everyone across our Vancouver, Los Angeles, and Montreal sites to find what they need, trust what they read, and feel connected to the work and to each other.
This isn't a traditional communications role. We're not building a comms department or adding more noise to anyone's inbox. We're building a well-organized hub on Confluence, and you will help bring it to life. You'll write the content, shape how it's organized, and help content owners across the studio keep it fresh and useful.
You'll work shoulder-to-shoulder with people right across the studio. Department Heads, show and production team members, technology and pipeline folks, and our support offices, from an artist and engineer to the President's office. If you're early in your communications career, you write well, you love organizing information so people can find it, and the idea of doing it at a studio that makes the films people love sounds like a genuinely great time, keep reading.
**WHAT YOU'LL BE DOING**
+ **Build the hub** - Be part of the project team that stands up our studio communications space on Confluence from the ground up: page structure, templates, navigation, and the standards that keep it consistent and easy to find your way around.
+ **Help write the studio's content** - Draft and edit clear, warm, human content: studio updates, a short bi-weekly Studio Brief, hub pages,. You'll write the way people actually talk here: fun, friendly, credible, never corporate or over-produced.
+ **Support content owners** - Different leaders own different areas: studio updates, technology, office and facilities, events, and shows. You'll help them get their content up and keep it current, writing alongside them and holding a consistent voice. They own it; you make it easy.
+ **Run the calendar** - Own the content calendar and the rhythm (what goes out, when) and sequence it around the studio's real life: holidays, festivals, big show moments, and quiet periods across all three sites.
+ **Listen and adapt** - Run light, regular pulse checks, watch the data/signals and talk to users, especially early on: what people are reading, what they're subscribing to, what they're struggling to find, and propose adjustments based on what you hear.
+ **Keep it alive** - A hub is only trusted if it's current. You'll be the steady hand that keeps it fresh, accurate, and worth coming back to.
+ **Build for everyone** - Keep all three sites in mind, including our Montreal team and the realities of working across languages and timezones, so nobody feels like an afterthought.
+ **Hand it forward** - Help the studio build the muscle to run this on its own over time. The goal isn't to make us dependent on the role - it's to leave behind something strong, simple, and self-sustaining.
**WHAT WE'RE LOOKING FOR**
+ **A genuinely good writer** - You can take a messy update and make it clear, warm, and human. You instinctively avoid corporate-speak and jargon, and you can find a voice and stay in it.
+ **An organizer at heart** - You love structuring information so people can find it. You've built or meaningfully contributed to an intranet, wiki, or internal site and project of a similar scope/size before and you get a quiet thrill from making something tidy and navigable.
+ **Early-career, high-capability** - Likely 2-4 years in internal communications, content, or a closely related role in a discipline like HR. We care far more about how well you write, organize, the projects you've been part of and how you work with people than about a long résumé. We'd love to see writing samples if you have them.
+ **Great with people across the board** - You're as comfortable talking with a senior artist as with the President's office. You earn trust with production and creative people and busy leaders alike, and you can keep people gently on track without being a nag. You meet people where they are.
+ **Calm, organized, and self-driving** - You're excellent at time management, sequencing, and juggling several threads at once. You can take ambiguity and bring order to it.
+ **Curious and a quick learner** - You ask good questions, pick things up fast, and actually want to understand how a studio like this works.
+ **Excited by this world** - You think working at a place that makes this kind of work is genuinely cool, and that energy shows up in how you write and what you build.
+ **Nice to have** : hands-on Confluence experience; familiarity with creative, production, or studio environments; a good eye for simple, visual page layout.
**HOW THE ROLE WORKS**
+ A fixed-term contract of approximately 12 months, with the possibility of extension or transition to a permanent role over time.
+ Based in Vancouver or Montreal, and worked primarily remotely, with periodic time on-site at our Vancouver or Montreal studios.
+ You'll report to the studio's Communications Advisor through the build phase, working closely together day-to-day, before the role settles into an internal reporting line over time.
The anticipated base salary for this position is $32.60 - $43.30/hr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Head of Department - Animation

Vancouver Sony Pictures Entertainment

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**Head of Department - Animation**
Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
**Sony Pictures Imageworks Canada Inc.**
**658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4**
**Language in work environment - English**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
Summary:
Sony Pictures Imageworks is the Academy Award-winning Live Action Visual Effects and Feature Animation unit of Sony Pictures Entertainment.
The Head of the Animation Department is responsible for defining and driving the strategic direction, operational priorities, and long-term growth of the Animation Department across both Feature Animation and Visual Effects productions, while partnering with Artist Management to provide contextual information for resource planning and artist development. This is a regular, full-time position.
**Main Responsibilities:**
+ Create objectives and key results amongst cross functional teams to ensure focus and achieve results that highlight the intersection of creativity and efficiency.
**Strategic Leadership:**
+ Define and communicate the long-term vision, strategic direction, and operational priorities for the Animation Department across Feature Animation and Visual Effects productions.
+ Lead alignment with studio leadership, production leadership, and department heads to evolve departmental capabilities, workflows, and organizational practices that support creative excellence, scalability, and future business opportunities.
+ Represent departmental priorities in partnership with Technology and Development teams to drive workflow innovation, pipeline evolution, and the department's long-term technology roadmap.
**Collaboration and Department Development:**
+ Collaborate with Animation Directors, VFX Supervisors, CG Supervisors, production leadership, and partner departments to align workflows, resolve production challenges, and establish best practices that improve quality, efficiency, and consistency across productions.
+ Guide departmental onboarding, training priorities, documentation, and professional development initiatives in collaboration with Learning & Development.
+ Partner with Artist Management to support artist growth, retention, leadership development, succession planning, and long-term workforce strategy within the Animation Department.
**Department Performance and Culture:**
+ Champion initiatives that improve production efficiency, creative quality, and organizational effectiveness.
+ Serve as the primary representative and advocate for the Animation Department, providing regular communication on departmental strategy, priorities, and technology initiatives.
+ Foster a culture of innovation, accountability, inclusion, collaboration, and continuous learning where artists and leaders can grow and perform at a high level.
The anticipated base salary for this position is $148,500 - $207,900 (CAD). Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Animation TD

Vancouver Sony Pictures Entertainment

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**Animation Assistant Technical Director**
Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
**Sony Pictures Imageworks Canada Inc.**
**658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4**
**Language in work environment - English**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
**Summary**
Reporting to the Pipeline Supervisor and Technical Supervising Animator, as well as the HOCA and Supervising Animators on their designated production, an Animation Associate Technical Director (Anim ATD) will be involved in the creation, development and ongoing support of a high-end animation pipeline and pipeline workflows.
Their main focus is improved efficiency and optimization of animation workflows and tools, as well as prototyping tools, and utilities to support the animation team.
This is a service-oriented role, working between productions and development, and the Anim ATD should have a helpful, proactive and accommodating personality. Candidates should have a strong passion for animation and computer graphics, bringing artistic visions to life with a focus on creative problem solving.
**Role Specifics**
+ Optimize animation workflows by leveraging automation and defining best practices.
+ Work alongside other show anim ATDs to assist the team in optimizing and reducing scene or workflow complexities.
+ Coordinate with the Supervising Animators to proactively implement optimizations for sequences or assets.
+ Develop and maintain scripts, tools and utilities for the animation team.
+ Work in and understand the Imageworks' proprietary animation pipeline.
+ Help author tool or workflow specific training materials.
+ Assist artists with technical issues anywhere in the production pipeline.
+ Work closely with the pipeline department to evaluate and support best practices.
+ Identify workflow inefficiencies and work with artists and the pipeline teams to build scripts, tools and/or systems to improve them.
**Communication**
+ Provide regular updates to the Supervising Animators and Pipeline Supervisor on progress, and challenges on the production.
+ Communicate progress and challenges to the Animation HOD, Technical Supervising Animator, and animation development team, providing show context when needed.
+ Actively participate in support chats, spotlights and department meetings, ensuring a broad understanding of best practices, workflows and tools in the animation team.
+ Collaborate with other departments to address creative and technical dependencies.
+ Work closely with the Supervising Animators on best practices and proactively help them solve sequence or asset related issues
**Qualifications**
+ Strong interest in Visual Development, Film, Animation and general computer graphics is a plus
+ Good Knowledge of Maya. Unreal Engine and Houdini are a plus.
+ Programming experience in Python.
+ C++ experience is a plus
+ Excellent problem-solving and interpersonal skills.
+ Bash/cshell/Linux knowledge.
+ Experience in code-sharing, revision control is a plus.
+ Experience with Docker or other software distribution systems.
+ Some basic knowledge or experience as a 3D or 2D artist is a plus.
+ Undergraduate or Graduate degree in Computing Science a plus.
+ Individuals with a growth mindset eager to learn, ask questions, and unafraid to try, fail, and iterate.
+ Confident in their abilities and knowledge, yet open to feedback and seeking improvement.
The anticipated base salary for this position is $25.96 to $34.62/hr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Systems Architect

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
**Sony Pictures Imageworks Canada Inc.**
**658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4**
**Language in work environment - English**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
**Job Summary**
As a Systems Architect, you will report to the Senior Systems Architect, and are typically assigned to the most critical and strategic undertakings. This role requires an expertise in Linux systems engineering to create innovative solutions for an industry that merges digital storytelling with high-performance computing. You will be involved in engineering and large-scale systems administration projects, which include the installation, configuration, and support of servers, workstations, and extensive storage environments. This position offers the chance to contribute to technically complex initiatives within a creative environment of skilled artists and engineers as we develop a high-performance global digital workflow.
**Education, Qualifications and Experience**
Formal Education
+ Bachelor's degree, with a preference for Computer Science, Engineering or other technical degree.
**Primary areas of responsibility will include:**
+ Operate within a team environment to translate organizational goals & strategic objectives into technical architecture plans, ensuring that all developed solutions maintain a competitive edge within the Animation and Visual Effects industry.
+ Research, design, develop and enhance the hardware and software solutions to meet technical & creative requirements for the organization's state-of-the-art production environment.
+ Deploy new system features or functionality without interruption to production schedules.
+ Ensure that relevant technical strategies, policies, standards and practices (including security) are applied correctly.
+ Provide technical leadership to project teams during development and deployment phases, while offering guidance and mentorship to diverse stakeholder groups.
+ Collaborate with Management in evaluating systems, applications, and developing systems standards.
+ Promote and "evangelize" innovative concepts, technologies, and solutions across diverse audiences to foster adoption and consensus.
+ Maintain comprehensive documentation regarding the implementation of technological solutions.
+ Establish a handover process for completed projects to assure operationalization of the technology.
**Experience:**
+ 10+ years of progressively complex experience, with proven leadership and technical skills in IT infrastructure, preferably in a media-related industry.
+ Experience with large-scale and distributed systems.
+ Extensive experience with heterogeneous operating systems and computing/networking environments: Linux, Windows and Mac.
+ Experience with virtualization, cloud computing, and DevOps.
+ Experience with developing infrastructure as code.
+ Experience with Python programming and scripting languages.
+ Experience with advanced networking media, protocols and topologies.
+ Experience with developing industry-leading functionality for production systems.
+ Experience working in the Animation and Visual Effects industry.
**Other:**
+ You are recognized internally and externally as an expert in the field.
+ You address design issues in a one to three year horizon.
+ You possess exceptional communication skills, both verbal and written, including the ability to effectively communicate in a wide variety of contexts.
+ You are a true team player with strong communication and interpersonal skills.
+ You are result-oriented with a history of consistently meeting deadlines.
**Location and Work Model**
+ This is a Hybrid role in Vancouver, BC.
The anticipated base salary for this position is $201,000.00 - $238,700.00/annually CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Senior Software Engineer, Application

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
**Sony Pictures Imageworks Canada Inc.**
**658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4**
**Language in work environment - English**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
**Job Description**
As a senior software engineer on the APPS team, you will take on a leadership role in the development of artist-facing tools that enhance the creative and production teams at Sony Imageworks. Your expertise in software development will drive complex projects, as well as guide and mentor intermediate and associate engineers. You will be responsible for delivering high-quality software solutions, managing risks in large projects, and collaborating with both technical and creative teams to ensure the success of our tools and systems.
**What You'll Do**
+ Take ownership of large, complex software projects, ensuring they are delivered on time, within scope, and with high-quality standards.
+ Mentor and guide intermediate and associate engineers, providing support and feedback to help them grow.
+ Participate in the design and implementation of artist-facing tools, such as playback review tools, asset browsers, and plugins.
+ Write clean, efficient, and scalable code while adhering to best practices.
+ Define initial risks and mitigation strategies for large projects and ensure their successful execution.
+ Lead and participate in code reviews for less experienced team members.
+ Troubleshoot and resolve critical technical issues that impact the production pipeline.
+ Collaborate with senior team members to define architecture and design patterns for new projects.
+ Integrate applications with proprietary and third-party tools and systems.
+ Drive the development of intuitive UI/UX for artist-facing tools and plugins.
+ Analyze complex problems and develop long-term solutions that address root causes.
+ Proactively research and solve technical challenges, staying up-to-date with the latest industry trends and technologies.
+ Contribute to the strategic direction of the team and its projects.
+ Maintain clear documentation for code and technical processes to facilitate knowledge sharing.
+ Communicate effectively with both technical and non-technical stakeholders, ensuring alignment with project goals.
+ Foster a collaborative and positive team environment.
**What You Bring**
+ A bachelor's degree in computer science, computer engineering, or equivalent experience.
+ A minimum of four years of experience in software development, with a focus on developing applications in a production environment.
+ Expertise in developing plugins and tools for artist workflows and supporting creative teams.
+ Proficiency in Python programming, with experience in a UNIX/Linux environment.
+ Strong understanding of UI/UX principles, particularly with Qt/PyQt.
+ Ability to mentor and guide junior team members, with experience in code reviews and technical leadership.
+ Strong problem-solving skills, with the ability to analyze complex issues and propose scalable solutions.
+ Proven experience in integrating software with third-party DCCs such as Maya, Nuke, Houdini, and Katana.
+ Strong communication skills, with the ability to collaborate effectively with both creative and technical teams.
+ A strategic approach to problem-solving: identifying root causes and implementing long-term solutions.
+ Familiarity with version control systems such as Git and open-source projects like OTIO and OCIO.
+ Strong knowledge of C/C++ and OpenGL.
The anticipated base salary for this position is $104,200.00 - $150,000.00/yr (CAD). Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Simulation (Houdini) - Technical Engineer

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Sony Pictures Imageworks Canada Inc.
658 Homer St
Vancouver, BC V6B 0T5
Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation, and full-CG features.
**Role Review:**
We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini.
This role requires strong technical leadership and the ability to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly.
**What You'll Be Doing:**
+ Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments).
+ Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards.
+ Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control.
+ Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools.
+ Partner with engineers across other teams (Shading, Lighting, Rendering) to ensure seamless integration of procedural assets into the overall rendering and compositing pipeline.
+ Document tools and workflows thoroughly for use by the wider artistic and engineering teams.
**Required Technical Experience & Skills:**
+ 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment.
+ Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques.
+ Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers.
+ Proven experience developing and supporting production pipeline tools and asset delivery.
+ Experience leveraging the Houdini API and other DCCs like Katana.
+ Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation.
+ Strong verbal and written communication skills, with a collaborative approach to problem-solving.
+ Capable of delivering on multiple competing priorities with little supervision.
**Preferred skills:**
+ Applies curiosity and judgment to identify broader or systemic issues and recommends creative approaches that address wider issues.
+ Documented experience with desktop application development using PyQt/PySide to create custom user interfaces.
+ Experience with C++ for high-performance plugin development.
+ Experience with data science, machine learning, or complex simulation techniques (e.g., fluid dynamics, cloth) in a production context.
+ Bachelor's or Master's Degree in Computer Science, Digital Media, or a related technical field.
The anticipated base salary for this position is within the range of $100,000.00/yr - $120,000.00/yr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Associate Technical Director (ATD)

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
**Sony Pictures Imageworks Canada Inc.**
**658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4**
**Project based, Full Time**
**Language in work environment - English**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
**Sony Imageworks Vancouver is seeking an Assistant Technical Director (ATD)!**
Reporting to the VFX and CG Supervisors, the Associate Technical Director (ATD) supports the development and maintenance of the studio's compositing and 2D pipeline.
This role focuses on building and supporting artist-facing tools and workflows for production. You will work closely with compositors, supervisors, and pipeline teams to troubleshoot issues, improve workflows, and help ensure reliable technical support for final image development.
This is a collaborative and service-oriented role suited for someone who enjoys solving problems, supporting artists, and improving production workflows.
**Responsibilities**
+ Develop and maintain Python tools, Nuke gizmos, and workflow utilities.
+ Support compositing workflows and troubleshoot production issues in Nuke.
+ Create, test, document, and release production tools and templates.
+ Work within the studio's proprietary pipeline and asset management systems.
+ Identify workflow inefficiencies and help improve pipeline processes.
+ Assist with documentation and training materials for artists and new hires.
**Required Skills**
**Technical**
+ Experience with Python and Nuke scripting.
+ Familiarity with Linux environments and shell scripting.
+ Experience with version control systems such as Git or SVN.
+ Strong problem-solving and debugging skills.
**Collaboration**
+ Strong communication and teamwork skills.
+ Ability to support artists in a production environment.
+ Organized and able to manage multiple priorities.
**Nice-to-Have Experience**
+ BlinkScript, Qt/PySide, TCL, Lua, or C++.
+ Experience with Maya, Katana, Houdini, or other DCC applications.
+ Familiarity with renderers such as Arnold, RenderMan, or V-Ray.
+ Experience with Docker, asset management systems, or pipeline workflows.
+ Background in compositing, lighting, or other VFX disciplines.
**What We Value**
+ Curiosity and willingness to learn.
+ Initiative and ownership.
+ Openness to feedback and collaboration.
+ Passion for improving artist workflows and production tools.
The anticipated base salary for this position is $26.44 to $36.32/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Environment Artist

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
**Sony Pictures Imageworks Canada Inc.**
**658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4**
**Language in work environment - English**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
The Environment Artist will be responsible for the design and creation of detailed large-scale full-CG and matte painted environments for live-action and animated features.
You will use a flexible generalist approach to your work, but within the context of a mature pipeline with well-defined standards.
**Experience Required**
+ Ideally 4+ years experience making environments for high-end live-action vfx feature films and/or television series.
+ Experience on animated feature films or large-scale vfx pipeline preferred
**Skills Required**
+ Environment modelling
+ Natural Environments: landscapes, foliage, rocks & debris, etc.
+ Urban Environments: background cities.
+ Environment Texturing & Lookdev
+ Procedural & painted texturing
+ Generating flow/deposition/erosion/arbitrary masks to modulate texturing/lookdev
+ Basic lookdev setup
+ Environment dressing/layout
+ Scattering tools & manual layout
+ Matte Painting
+ Painting/photo collage
+ Multi-camera projections on geometry
+ Software
+ Essential:
+ Photoshop, Nuke, Maya, Speedtree
+ Houdini Landscape Tools, Terragen, WorldMachine, Vue or similar.
+ Nice to have:
+ Mari, Substance Designer/Painter, Houdini, Katana/Arnold
The anticipated base salary for this position is $36.06 - $48.08/hr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Look Development Artist

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

**Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.**
**Sony Pictures Imageworks Canada Inc.**
658 Homer St
Vancouver, BC V6B 0T5
**Project based, Full Time**
**Language in work environment - English**
**Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable**
**What you'll be doing**
As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direction. Collaboration with various departments, problem-solving related to shading and texturing challenges, and contributing to the evolution of the look development process are key responsibilities.
**Responsibilities:**
● Work with other asset departments to create realistic or stylised looks for 3D assets of various styles and complexities
● Collaborate with Texture artists to achieve the desired look
● Follow the project's art direction and style guides, and contribute your own ideas and suggestions
● Deliver high-quality work on time and participate in reviews
● Communicate effectively with team members and proactively bring up suggestions and issues
● Address feedback notes and take initiative to improve the work both artistically and technically
● Ensure quality, accuracy, and consistency of assets in varying lighting scenarios
● Maintain references and use proper colorspace workflows
● Solve problems and assist other artists with technical issues
● Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow
● Optimize scenes to run efficiently, and create simple variation and instancing setups
**What we need to see**
● A portfolio that showcases strong artistic skills and technical abilities
● Solid understanding of shading, lighting, and rendering techniques
● Proficient in look development software like Katana, Maya, Arnold, or other rendering software
● Intermediate lighting and general compositing experience a plus
● Proficient knowledge of Linux/UNIX and basic shell scripting, with knowledge of Python being a plus
● Working knowledge of paint software such as Mari, Substance Painter, Photoshop, Mudbox, ZBrush, and Substance Designer
● Good understanding of colorspace workflows
● Strong problem solving, organization, communication, and teamwork skills
● 3-4+ years of production experience
The anticipated base salary for this position is $37.50 - $53.80/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
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Production Coordinator, Senior

Vancouver Sony Pictures Entertainment

Posted 2 days ago

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Job Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4
Project based, Full Time
Language in work environment - English
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Sony Pictures Imageworks is seeking a Senior Production Coordinator to join our team in our Vancouver location!
**Summary** **:**
The Senior Production Coordinator reports directly to the Production Department Manager. The role supports APM(s)/DPM(s)/Producer(s) by coordinating a team of artists on a show, possibly in multiple teams or departments. The ideal candidate must have extensive coordinating experience in VFX Feature Film, CG Animation, and/or Game production, with good people and self management skills. A minimum of 4 years experience working in VFX Feature Film, CG animation Feature Film, or Game production is required.
**What you'll be doing:**
+ Preparing playlists for team touchbases and rounds
+ Setting team calendar for regular meeting cadences (Google)
+ Tracking shot data and reporting into tracking/asset management database (Shotgrid)
+ Note taking in team touchbases and rounds
+ Client communication in reviews and emails.
+ Communicating Supervisor/Client comments from show dailies/shot reviews to artists (having a good command of technical shot analysis is a bonus)
+ Liaising between artists, leads and supervisors
+ Facilitating artist/supervisor needs (workstations, tablets, software, meals, etc)
+ Cross departmental communication of kickbacks and notes affecting other departments.
+ Tracking inventory and driving workflow to hit artist bid days and quota
+ Problem solving with team supervisors/lead and APM to ensure artists are hitting bid days and quota
+ Partnering with supervisors/leads and APM in evaluating artist abilities for shot assignments
+ Dynamic problem solving and timely escalation of any potential missed targets
+ Mentor more junior Production team members
+ Motivating your team and ensuring morale is high (creative ideas for adding fun into the day!)
+ Being aware of all hours worked within the team to monitor wellbeing and energy levels
+ Assisting to request Artist overtime, ensuring requested hours are appropriate
**What we need to see:**
Have at least 3 years as a Production Coordinator in VFX Feature Film, CG animation Feature Film, or Game production.
**Technical and Operational Skills:**
+ Have an advanced understanding of the frontend/backend workflow for digital production, specific to Assets, Layout, Animation, CFX, FX, &/or Lighting/Comp teams
+ Have an advanced understanding of production VFX and CG or Game scheduling
+ Have an advanced understanding of Shotgrid
+ Be able to navigate who to speak to for artist queries relating to hardware and software license issues
+ Tracking of shot work and work within bid days and quota targets.
+ Proactively schedule team assignments and flag potential inventory and delivery challenges
+ Scheduling and willingness to learn and master all imageworks scheduling & tracking software
+ Acquiring resources & elements required to complete shot production within your assigned team
+ Diffusing inventory challenges
+ Ability to set up sweatbox or review rooms independently, and know who to contact in case of technical issues. If remote, know the process for remote connection.
**People and Self-Management Skills:**
+ Have an expert ability to multitask and work in a fast paced environment
+ Be able to expertly collaborate and communicate in a constructive and professional manner
+ Be proactive, self-motivated, and the driver for your team!
+ Providing direct support to artist teams
+ Communicating with Creative teams while keeping Production informed
+ Depending on the team, you may be required to interact with the client regularly. Client interactions must be professional and timely. Interactions with the client are included but not limited to: reviews, email communication, and notes.
+ Advanced problem solving and strategic planning.
+ Composure under challenging deadlines
+ Be curious and show initiative in wanting to learn more
+ Willingness to help out and support others during periods of absence
+ Be able to exercise effective conflict resolution skills to ensure harmony across the project and within your team
The anticipated base salary for this position is $25.96-$31.83 per hour. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
Is this job a match or a miss?
Apply Now