5 Concept Artist jobs in Canada
Intermediate & Senior Designer/Concept Artist (On-Site)
Posted today
Job Viewed
Job Description
Job Description
Salary: $65,000-$95,000
Company Overview
ICON Creative Studio is Canadas largest independently owned animation entertainment company, located in the historic Gastown district of Vancouver, BC. Our talented team includes specialists across the entire animation pipeline, working alongside creative and management professionals to deliver outstanding animated content.
Known for our commitment to quality, efficiency, and timely deliveries, ICON has partnered with distributors, broadcasters, and leading streaming platforms worldwide to create and produce noteworthy, impactful projects.
We operate from a holistic philosophy, leveraging the unique skill sets of our team members to maximize production efficiency while maintaining an optimal balance of creativity and quality on-screen.
Why work at ICON?
- Collaborate on top-tier feature and episodic CG franchises for major streaming platforms, including Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+.
- Be part of a diverse team of artists from around the globe who have joined us here in British Columbia.
- Work with the latest tools and software, ensuring you're always equipped to do your best work.
- Be part of a studio that upholds a premium standard of quality across all productions, putting every resource into whats on-screen.
- Enjoy flexibility, autonomy, and a supportive workplace culture.
- Access direct deposit and a generous benefits package.
- Grow with us through continuous learning opportunities, mentorship, and empowering you to achieve your professional goals.
Intermediate Designer / Concept Artist
Job Overview
As an Intermediate Designer/Concept Artist, you will play a pivotal role in shaping the visual identity of the show. Your creative skills will be showcased through the design of compelling characters, engaging environments, and visual development that support the overall narrative. Working closely with the animation and art teams, you will help bring imaginative worlds to life, ensuring designs are both visually appealing and feasible for production.
Key Responsibilities:
- Collaborate with the art and animation teams to support the overall aesthetic vision of the project.
- Design and develop unique character concepts that align with the shows style and narrative.
- Create environment designs that establish mood, tone, and atmosphere.
- Contribute to storyboards and visual development art that clearly communicate narrative direction.
- Present and communicate design ideas effectively, refining concepts based on feedback.
- Work alongside directors, animators, and fellow artists to ensure consistency and cohesion across the series.
- Stay up to date with industry trends, new techniques, and emerging technologies in animation and concept art.
Skills and Experience:
- Degree in Fine Arts, Animation, or a related field (or equivalent experience).
- Prior experience as a Designer / Concept Artist in the animation industry.
- Strong understanding of art fundamentals, including anatomy, perspective, and color theory.
- Proficiency in Photoshop; familiarity with Maya, Nuke, Premiere, or other Effects and Surfacing software is an asset.
- Ability to adapt to quick changes and meet production deadlines.
- Strong communication and problem-solving skills.
- Collaborative mindset with the ability to work within the animation pipeline and production schedule.
Senior Designer / Concept Artist
Job Overview
As a Senior Designer/Senior Concept Artist, you will play a key role in defining and elevating the visual identity of the show. Your extensive experience and creative expertise will be instrumental in ensuring the highest quality in character designs, visually stunning environments, and compelling asset designs. Collaborating closely with the Art Director, you will help the effort to bring imaginative worlds to life, ensuring a seamless integration of design elements with the overall narrative.
Key Responsibilities:
- Work closely with the art director to help realize the overall aesthetic vision for a project.
- Develop advanced and innovative designs that push the boundaries of the show's aesthetic and narrative.
- Guide and inspire junior designers, helping them develop their skills and contribute to the overall excellence of the team.
- Collaborate with the animation and art teams to ensure asset designs are executed effectively for animation without compromising visual appeal.
- Strategically design and illustrate environments that elevate the overall visual style of the show.
- Lead efforts to establish and communicate the mood, tone, and atmosphere of different settings within the series.
- Contribute strategic and high-level ideas to enhance the overall visual storytelling of the series.
- Effectively communicate and present advanced concepts, incorporating feedback to refine and improve designs.
- Stay at the forefront of industry trends, new techniques, and emerging technologies in animation and concept art.
Skills and Experience:
- Bachelor's degree in Fine Arts, Animation, or a related field.
- Experience as a Designer / Concept Artist in the animation industry.
- Possess a high level of understanding of art fundamentals.
- Great problem-solving skills.
- Ability to manage a demanding and complex daily schedule.
- Adaptable to quick changes and limitations.
- Must be fluent in Photoshop and have a rudimentary understanding of Maya, Nuke, Premiere, and various Effects and Surfacing software platforms.
- Have a clear understanding of the animation pipeline and production schedule and work within those parameters.
--
The wage range for this role reflects compensation across all of ICONs projects. The final salary will be determined based on the specific position, the current show assignment, and the applicants experience and portfolio. This range accounts for varying levels of experience and responsibilities.
In compliance with British Columbia provincial mandates, we are posting this broad wage range to meet wage transparency requirements.
--
ICON Creative Studio is an equal opportunity employer. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual
Character Concept Artist - Talent Pool (N Americas)
Posted today
Job Viewed
Job Description
Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Create detailed and visually striking character concept art, including clothing, accessories, and other character elements.
- Collaborate closely with art leads, 3D artists, and game designers to ensure character designs align with the project’s creative vision and gameplay requirements.
- Generate character designs across a variety of styles, from realistic to stylized, depending on the project needs.
- Develop iterations of character concepts, providing a range of options and exploring unique visual ideas.
- Maintain consistency and quality in design, ensuring characters fit cohesively into the game’s world.
- Provide detailed callouts and reference materials for 3D artists and animators to guide asset production.
- Participate in regular feedback sessions, iterating on designs based on team and client input.
Requirements
Experience :
- 3+ years of professional experience as a Character Concept Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills :
- Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software.
- Strong understanding of anatomy, proportion, and character design principles.
- Ability to design characters with attention to personality, storytelling, and gameplay functionality.
- Knowledge of rendering techniques to create high-quality, polished concept art.
Creative and Collaborative Skills :
- Ability to generate original and imaginative character concepts that push creative boundaries.
- Strong communication and teamwork abilities, with experience incorporating feedback into iterative designs.
- Attention to detail and a commitment to delivering exceptional character designs.
Passion for Gaming : Genuine enthusiasm for character design in video games and an understanding of how design choices impact gameplay and storytelling.
Preferred Skills
- Familiarity with 3D modeling tools for block-out or rough sculpting.
- Experience designing characters for a range of genres, including fantasy, sci-fi, and realistic settings.
- Background in visual storytelling or narrative illustration.
- Knowledge of current trends and techniques in concept art and game development.
Note: Specific requirements may vary depending on project needs.
Concept Artist - Weapons [Rainbow Six Siege Mobile]
Posted today
Job Viewed
Job Description
Job Description
Job Description
As a Concept Artist specializing in weapons at Ubi MTL, you will create iconic designs to enhance the player experience worldwide. Your work will involve conceptualizing and designing weapons, leveraging existing assets while creating new ones to fill gaps in the current asset library.
Creative and self-sufficient, you’ll produce concepts quickly and efficiently, combining hard-surface design expertise with organic elements. You’ll play a key role in the design process, from ideation to detailed illustrations ready for integration, while working closely with the art team to refine your work based on feedback.
What you’ll do
- Design and conceptualize original weapons: combine existing assets with new elements to fill gaps in the asset library.
- Produce rapid, iterative concepts with a targeted pace of ~1 completed weapon per week (sketching, reference gathering, refinement).
- Assemble and block out 3D scenes using provided files, exploring compatible and creative combinations.
- Develop designs blending hard-surface precision with organic flourishes.
- Create sketches and iterations, culminating in detailed illustrations ready for integration.
- Present your concepts to the art team regularly, accept feedback, and adjust your work accordingly.
- Balance creative ambition with technical constraints.
What you bring to the team
- Expertise in digital painting and solid familiarity with 3D software (e.g., 3ds Max).
- Strong artistic foundations: lighting, composition, perspective, anatomy, etc.
- Specific expertise in weapon concept art, supported by a portfolio showcasing weapons and technical props.
- Familiarity with 3D tools for blocking and scene assembly (no final modeling or engine integration).
- Strong creativity, constant curiosity, and a passion for visual exploration.
- Open-mindedness, flexibility, and enthusiasm for cross-disciplinary collaboration.
- Ability to manage projects autonomously and efficiently, with senior-level skills to meet high expectations without close supervision.
What to send our way
- Your CV highlighting your education, experience, and relevant skills.
- A portfolio showcasing technical concepts and your best work (attach images or provide a link to your personal website or portfolio).
Additional Information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
BC - Environment - VFX Visual Development Artist/Concept Artist - Stop Motion VFX Project
Posted today
Job Viewed
Job Description
Job Description
VFX Visual Development Artist/Concept Artist - Environments
All applicants must be residents of British Columbia, Canada.
Must be legally entitled to work in Canada ie. Citizen, PR, Open Work Permit.
At this time, we’re pleased to offer this role as an option to work from home OR work from our Vancouver studio in the beautiful Gastown area, close to the Waterfront Station in Downtown. (Remote is not available outside of BC; there is no hybrid)
About Zoic
Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.
Are you looking for your next creative and technical challenge? Come join our team!
Why Join Zoic?
- We are an Artist owned and operated VFX studio.
- We love what we do and always stay curious about new technology and techniques.
- We respect work/life balance in a hectic industry.
- We work with a team from all walks of life and backgrounds.
We are excited to share an incredible stop-motion animated feature project that promises creativity, collaboration, and a fantastic chance to showcase your skills!
Summary of Position
As a VFX Visual Development Artist/Concept Artist for Environments, you will be responsible for creating visual development pieces that define and/or refine the visual style and storytelling of our project. You will work closely with the VFX Art Director and creative leads to produce compelling visuals that guide the production of our film.
Job Functions
- Collaborate with the VFX Art Director to conceptualize and/or iterate on key visual beats and themes throughout the film.
- Starting from storyboards, 2D concept art, or rough pre-vis models, develop and create visually stunning key art that aligns with the film’s visual style and narrative.
- Render high-quality key images to provide various VFX departments (Enviro, Lighting, FX, Comp) with realistic and applicable production ready targets.
- Use 2D software to refine production images and/or elements into practical production ready targets.
- Work closely with the production team to ensure deliverables meet fast- paced delivery schedules.
- Participate in team meetings, brainstorming sessions, and reviews to provide creative input and feedback.
- Communicate effectively with supervisors and department leads to ensure alignment of visual goals and project timelines.
Qualifications
- 3+ years’ experience as a Visual Development Artist/Concept Artist, preferably in the VFX or film industry.
- Strong portfolio showcasing a range of high-quality visual development and key art pieces.
- Excellent understanding of color theory, lighting, composition, and visual storytelling.
- Strong artistic skills with a keen eye for detail and realism.
- Experience working with reference data, renders, photos, HDRIs, and photogrammetry.
- Ability to work collaboratively in an extremely fast-paced, creative environment.
- Strong time-management skills.
- Proficiency in 3D modeling, sculpting, and rendering software such as Maya, Blender, Houdini, Terragen, World Creator, Gaea, ZBrush is required; experience with Adobe Creative Suite, is preferred.
Preferred Skills:
- Strong photography portfolio.
- Experience in traditional art forms such as drawing, sculpting, or painting.
Additional information
- British Columbia Employees Pay Range: $45 - $65 (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
- Zoic does not cover relocation costs.
- Any and all WFH positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
- This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
- Due to the volume of applications, we receive, we regret that only those selected to interview will be contacted.
Powered by JazzHR
hOMtLprWqN
Concept Environment/Props Artist - Talent Pool (N Americas)
Posted today
Job Viewed
Job Description
Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Design and create visually striking concept art for environments and props that align with the game’s creative vision and storytelling goals.
- Collaborate with art directors, 3D artists, and level designers to ensure cohesive world-building and asset production.
- Develop a variety of designs, including landscapes, architecture, interiors, and unique prop elements, from sketches to highly polished concepts.
- Provide detailed visual breakdowns, callouts, and reference materials to guide 3D asset creation.
- Explore and iterate on creative ideas to solve visual and narrative challenges.
- Ensure consistency in style and quality across all environment and prop designs, adhering to the project’s art direction.
- Stay updated on current trends and techniques in concept art and apply them to your work.
Requirements
Experience :
- 3+ years of professional experience as an Environment or Prop Concept Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills :
- Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software.
- Strong understanding of perspective, composition, lighting, and color theory as they relate to environmental and prop design.
- Knowledge of architectural and industrial design principles for creating believable and imaginative settings.
Creative and Collaborative Skills :
- Ability to design a range of styles, from realistic to stylized, depending on project requirements.
- Excellent communication and collaboration skills, with experience integrating feedback into iterative designs.
- Passion for visual storytelling and creating immersive game worlds.
Attention to Detail : Commitment to delivering consistent, high-quality designs that meet both artistic and technical requirements.
Preferred Skills
- Familiarity with 3D modeling software for block-outs or visualization.
- Experience with procedural design tools like Houdini.
- Background in architectural visualization, industrial design, or environmental storytelling.
- Knowledge of Unreal Engine or Unity for understanding the integration of assets into game environments.
Note: Specific requirements may vary depending on project needs.
Be The First To Know
About the latest Concept artist Jobs in Canada !