7 Unreal Engine jobs in Canada
Senior Programmer (Unreal Engine 5)
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Job Description
Company Description
Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day.
Job Overview:
As a Senior Programmer at Smoking Gun Interactive (SGI), you’re a talented and driven person who enjoys working on great projects. You have experience in a variety of areas of game development and are able and willing to work on any area of game programming needed, with a focus on full-stack development including Unreal Engine 5. You’re experienced in mentoring and training programmers, proactively helping others when appropriate.
*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within the greater Vancouver area
Requirements
In this role, you will:
- Collaborate with the Lead Programmer & Technical Director to establish a unified technology vision for the project including writing and reviewing technical design documents;
- Produce high-quality, efficient, clean, and modular code;
- Show proactivity in identifying tasks/problems that need tackling, outside of known scheduled work, from refactoring to bug fixing;
- Provide mentorship and training for programmers to create an atmosphere of cooperation and learning;
- Provide and accept feedback on all aspects of code quality (performance, readability, testability, design).
To be successful in this role, you must have:
- 5+ years’ experience as a programmer in the game industry
- A bachelor’s degree in Computer Science, Engineering or equivalent;
- Passion for playing and creating innovative games – you consider yourself a gamer;
- 3+ years’ experience using Unreal Engine 4 or 5;
- Shipped at least one game as a senior or lead programmer using Unreal Engine 4 or 5;
- A natural affinity for being strongly self-motivated and an independent worker;
- Expert working knowledge of C++, Standard Library and Object-Oriented Design;
- Experience with Unreal Engine’s C++, Blueprints, creating in-engine tools and improving/extending Unreal Engine;
- Strong understanding of general and 3D math, statistics and probability;
- Excellent problem-solving abilities, proven ability to tackle hard problems in creative ways;
- Excellent Oral and written communication skills;
- A positive attitude with a desire to work within a team environment towards a common goal;
- Impressive ability to estimate workload and execute on the work in the time estimated.
It would also be helpful if you had:
- Any of the following languages, C#, Java, Lua, HLSL/Cg shaders;
- Mobile: iOS, Android;
- Console: Switch, Xbox, PlayStation;
- Test Driven Development;
- Visual Studio, Perforce;
- Unit testing and TDD for server development;
- C# server environments, AWS, Azure, GCP;
- Running a live server environment and supporting operations.
Benefits
- 10 days vacation leave
- 5 paid days personal leave
- 7 paid sick days
- Life Insurance & Accidental Death & Dismemberment
- Dependent Life Insurance
- Long Term Disability (LTD)
- Extended Healthcare Benefit
- Dental Care
- RRSP matching
- Hybrid working/Remote
- Training & Development
Salary Range: $100,000 - $140,000 CAD
Smoking Gun Interactive is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at -privacy-notice .
Role Information: EN
Studio: Smoking Gun
Location: Americas, Canada, Vancouver
Area of Work: Game Development
Service: Create
Employment Type: Full Time
Working Pattern: Remote
Unreal Engine C++ XR Developer II
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About The Mawari Network
Vision
At Mawari we believe the next iteration of the internet will be delivered to XR devices. It represents a fundamental and pivotal change on how we work, socialize and learn today. To power the next generation of the internet and drive mainstream adoption, we need to meet or surpass the scale and quality of service we have in today's internet. In order to achieve this, a new infrastructure and technology stack needs to be built and integrated. To make this a reality we are building The Mawari Network. We also believe this new infrastructure should be a public good.
The Mawari Network is a decentralized 3D & XR content delivery platform that breaks the bottlenecks of infrastructure supply for real-time rendering, and the lack of local compute power on XR Devices. We do this by orchestrating a decentralized network of GPU-powered nodes that run the Mawari Engine, a proprietary technology stack that allows to render interactive 3D content and stream it efficiently in real-time to mobile XR devices at scale. We believe Web3 principles in conjunction with our core technology will accelerate the scalability of the Mawari Network.
Mawari is a pioneer in Cloud Rendering and Streaming technologies. Our core technology has been validated in the market through repeated success in the XR industry with over 40+ deployments to date worldwide. We have strong world-class partnerships with the most influential companies in the XR/Metaverse industry. Mawari's founding team is visionary, seasoned, and balanced. We have kept the company self-funded and post-revenue since 2017. Mawari has recently completed a successful funding round from world-class investors for the expansion of its core technology team. Come join us to make a difference by building a public good and defining the future of the internet.
Mawari is seeking a C++ / Unreal Engine developer to help in building custom Unreal Engine based applications that can stream interactive experiences via peer to peer networks.
In this role you will work hand to hand with our Lead engineer in defining and creating components for delivering content to the end user devices.
- Develop and support robust server and p2p Unreal Engine streaming app
- UE4/5 plugin development and maintenance of SDK features
- Integrate and support 3rd party SDK to the streaming app
- Strong, proven skills with Unreal Engine and C++
- Knowledge of how peer to peer network connections work
- Experience with WebRTC or similar technologies
- Understanding how Unreal Engine is rendering the scene
- Familiar with rendering engine development, plug-in design
- Understanding and ability to write a good quality code
- Ability to balance pragmatic and ideal engineering practices
- Experience with git or similar version control systems
- Knowledge of how leading video codecs work
- Implemented projects using Unreal Engine Pixel Streaming or similar technologies
- Experience with client-server architectures
- Experience with building AR/VR applications
- Experience with NVIDIA CloudXR
We are most interested in what you have accomplished and your demonstrated ability to succeed in this role. You may have some or all of the following:
- A degree in engineering or computer science
- 3 or more years of experience in a similar position
- Experience working with local and remote teams, including experience working internationally
We offer a competitive salary, stock option plan, extended health benefits (Medical, dental, prescription and more).
We're establishing our office at the Waterloo Accelerator Centre - a modern and vibrant facility adjacent to the University of Waterloo campus. It's conveniently located on the Ion electric light rail system running North-South here in Waterloo Region. The Waterloo Accelerator is a modern work environment with plenty of natural light, open space and flexible meeting areas as well as free coffee/tea/beverages. We offer Flex-time work schedules, and vacation time.
- We will consider a fully remote position in some instances.
- Contract or full-time employment may also be considered.
- This is an opportunity to work in a dynamic team of successful serial entrepreneurs, software developers, researchers, and graphics engineers, and an extraordinary opportunity to build technologies that will enable the next iteration of the internet for billions of people.
Mawari Technologies Inc. is an equal opportunity employer. We are committed to building and supporting a culture of diversity, inclusion, and accessibility. We hire the best talent regardless of race, color, creed, national origin, ancestry, disability, marital status, age, veteran status, sex, sexual orientation, gender identity, and expression. We are building a team with a variety of backgrounds, perspectives, and skills. We believe that this benefits our employees, our customers, our products, and our community.
In accordance with the Accessibility for Ontarians with Disabilities Act, accommodations are available upon request for candidates taking part in all aspects of the selection process. If you require special accommodation to complete any portion of the application or interview process, please contact us.
Unreal Engine Developer (Innovation Lab) 5-month Contract
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Job Description
As a Software Developer specializing in Unreal Engine, your role is pivotal in shaping how we harness Unreal's capabilities to meet the diverse demands of Virtual Production, VFX, LBE and TV production.
The Real-time software development team is tasked with seamlessly integrating Unreal into PXO's workflow and collaborating with production stakeholders and other members of the Technology team to devise efficient workflows and pioneering technologies that maximize our production processes.
Reporting to the Chief Innovation Officer, the Key Responsibilities in this role include
- Integrating Unreal with Pixomondo's proprietary Virtual Production pipeline.
- Executing low-level rendering enhancements and performance optimizations in our engine build.
- Serving as the technical liaison for Unreal-related matters to VP artists/operators.
- Engaging in collaborative efforts with production stakeholders in agile development.
- Working with fellow developers in the Engineering team to maximize the Unreal use.
- Creating technical documentation and workflow guides to assist both artists and devs.
- Thoroughly validating your work through systematic and comprehensive testing.
- Swiftly and efficiently addressing bug reports and support requests.
Requirements
- A strong grasp of Unreal Engine, from Blueprints to core C++ modules
- Strong modern C++ skills (C++17/20)
- Proficiency in modern Python and relevant frameworks and libraries.
- Familiarity with source control systems and collaborative development, git and perforce.
- Proficiency in both Linux and Windows operating systems
- Proactive and self-driven work ethic, comfortable in an agile environment
- Strong Linear Algebra skills
- Experience with modern Graphics APIs such as D3D12 and Vulkan
- Experience profiling, debugging and optimizing GPU and CPU code
- Familiarity with shading languages HLSL/GLSL
- Previous working experience as a Virtual Production Engine Operator and or as an Unreal Engine Technical Artist is preferred, but not mandatory.
About Pixomondo (PXO) and our Innovation Lab Team
PXO, a Sony Pictures Entertainment company, creates industry-leading Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content. Through its 23-year history, the Oscar, BAFTA, & Emmy-winning creative and technology company has been a trusted partner for storytellers and showrunners worldwide
PXO’s Innovation Lab is where the future of content creation is being built. Backed by Sony and powered by a world-class team of disruptors, this high-tech hub explores emerging technologies like AI, machine learning, real-time engines, robotics, and new media workflows.
We’re not just redefining how VFX and animation are made, we’re shaping the next wave of storytelling across all mediums. Our team thrives on experimentation, rapid prototyping, and pushing the boundaries of what’s possible, using cutting-edge hardware and software to challenge industry norms and invent bold new ways to create.
Why Join Us?
- Work at the cutting edge of AI and web technology.
- Build real-world, user-facing AI experiences—not just chatbots.
- Collaborate with a world-class team of AI, product, and platform engineers.
- Enjoy a flexible, creative, and fast-paced environment with lots of ownership.
Benefits
Individual salaries within this range will be dependent upon skills, experience, and qualifications.
Pixomondo is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
Benefits may vary by location due to regional regulations and company policies.
PXO does not accept resumes from recruiters. Unsolicited resumes are accepted directly from candidates only. PXO will not pay any fees associated with unsolicited resumes.
Game Design - Level Designer (m/f/d)
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Job Description
Salary:
ABOUT MEGAZEBRA
MegaZebra has been successfully crafting category-leading games for more than 10 years. You can now join us on an epic journey as we craft a groundbreaking, new mobile game that blends mind-bending arcade gameplay with immersive RPG elements.
By combining technology, game-design, art, analytics, and bringing together passionate people from around the globe we have repeatedly been able to produce hit games. We are based in Munich/Germany and Montral/Canada.
We develop all our games in small and vibrant teams. Each team has a high degree of responsibility and creative freedom for their game and is committed to creating something outstanding. We are looking for a level designer based in Montral or North America to work on one of our new titles.
YOUR RESPONSIBILITIES
- Level design for a new game at the intersection of the arcade- and RPG genres
- Create and implement exciting levels, which keep bringing new challenges to players
- Balance levels based on data from analytics in order to optimize KPIs such as win-rates, retention, and monetization
- Prepare and execute special and seasonal events
- Work closely withgame designers and economy designers
YOUR PROFILE
- 2-3 years experience in level design for mobile games
- Strong interest and passion for arcade type games
- Creative- and out-of-the-box thinker
- Strong player empathy
- Ability to analyze data in order to optimize levels
- Familiarity with Unity is a plus
- Strong desire to deliver results and ship top quality titles
- Self-organized and self-motivated way of working
- Strong team-player mentality
- Excellent written and verbal communication skills in English
YOUR BENEFITS
- Join an international team, which has successfully developed this title from a prototype
- Work in a highly creative environment with a super-flat hierarchy
- Work with team-mates based in Montral and in Europe. We have a highly experienced and very talented design-team in based in Montral
- Experience start-up spirit and the ability to have significant impact
- Join a company with a15-year track-record of developing and publishing our own games.
- Earn a competitive salary
- We are a remote-first company
If this strikes an interest, do send us your application in English!
Game Design - (Various Disciplines) - Talent Pool (N Americas)
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Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Requirements
- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
- Experience :
- 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Technical Skills :
- Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
- Strong understanding of player psychology, game mechanics, pacing, and balance.
- Collaboration and Communication Skills :
- Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
- Strong written and verbal communication skills to convey complex design ideas clearly.
- Passion for Game Design :
- Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
Game Design - (Various Disciplines) - Talent Pool (N Americas)
Posted today
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Job Description
Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life! For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Requirements
- Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
- Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
- Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
- Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
- Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
- Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
- Ensure consistency and alignment with the game's creative vision and project objectives.
Qualifications
- Experience :
- 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Technical Skills :
- Proficiency with game engines such as Unreal Engine or Unity.
- Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
- Strong understanding of player psychology, game mechanics, pacing, and balance.
- Collaboration and Communication Skills :
- Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
- Strong written and verbal communication skills to convey complex design ideas clearly.
- Passion for Game Design :
- Deep knowledge of game design principles, industry trends, and player expectations.
- Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.
Preferred Skills
- Experience working on AAA titles.
- Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
- Background in narrative design, interactive storytelling, or dialogue systems.
- Experience with multiplayer, live-service, or co-op game design.
Note: Specific requirements may vary depending on project needs.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
Afterschool/Weekend Game Development Instructor
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Job Description
Join MakerKids as a Part-Time After-School & Weekend Instructor!
Are you a game development or virtual production student with experience in Unreal Engine and a passion for working with kids?
MakerKids is looking for a creative and energetic individual to help us launch exciting new Unreal Engine programs and inspire the next generation of young creators.
MakerKids runs STEM programs for kids, including Coding, Robotics, 3D Design, and Minecraft. Our mission is to help kids learn essential technical skills in a fun and engaging way. Our programs have been featured in top media outlets like Wired, CTV, and The Globe and Mail.
Role OverviewAs a Part-Time After-School & Weekend Instructor at MakerKids, you'll lead engaging, hands-on classes where kids build their own games, interactive worlds, and 3D projects. You will help us bring our new Unreal Engine programs to life while fostering creativity, critical thinking, and problem-solving.
Key ResponsibilitiesTeach kids beginner and intermediate skills in Unreal Engine, Coding, Robotics, and Minecraft.
Facilitate fun, interactive, and age-appropriate lessons that spark creativity and curiosity.
Guide students through game design and 3D world-building projects, supporting them in developing their own ideas.
Encourage collaboration, and creative problem-solving in a supportive environment.
Student or early-career professional in Game Development, Interactive Media, Virtual Production, Animation, or a related field
Strong experience with Unreal Engine (required) Unity or other game engines a plus
Previous experience working with kids (teaching, camps, clubs, mentoring, etc.)
Basic knowledge of coding concepts (Scratch as a minimum, Python or other languages is an asset)
Creative, energetic, and passionate about making learning fun
Strong communication skills (both written and oral)
Must be legally entitled to work in Canada
Valid Standard First Aid & CPR Level C (or willingness to obtain)
Successful Criminal Background Check and Vulnerable Sector Check
MakerKids Bloor West 2451 Bloor St W, Toronto
MakerKids Leaside 1661 Bayview Ave, Toronto
Remote/virtual classes may be offered to reliable staff who demonstrate exceptional performance.
This is an exciting opportunity to:
Help launch brand-new Unreal Engine programs for kids
Gain experience teaching game development and STEM
Develop your leadership skills
Make a real impact in kids' lives while having fun
If you love Unreal Engine and working with kids, this is the perfect role for you!
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